1. UNIFORMS,
HELMETS, BASEBALLS AND OTHER EQUIPMENT
a. All teams
must have full baseball uniforms, consisting of caps, numbered jerseys,
and baseball pants. Each player's uniform must be identical to his
teammate's. No player may alter his uniform in anyway, including, but
not limited to, cutting or tearing sleeves. If uniforms are made
without sleeves, an undershirt must be worn with sleeves covering the
shoulders. Names are permitted on the backs of jerseys, but last names
only. No first names or nicknames will be allowed. A first initial is
allowed when names are repeated. Teams having sponsorships will be
permitted to have the sponsor's name on their uniforms via a patch or
uniform shirt.
b. All teams
MUST have complete uniforms by opening day.
c. All batters
and runners must wear helmets. This rule is not optional. Full double
earflap helmets are required for at bats and also for the bases.
d. Only wooden
and composite bats are permitted for league play. The maximum allowable
weight/length differential is -3. For the safety of its players, the
league commissioner reserves the right to rule on any bat at any time.
If the league office deems a bat dangerous or undesirable, it will be
outlawed from that point forward.
e. Metal
cleats are permitted. Anyone found wearing deliberately sharpened
spikes will be expelled from the league permanently.
f. The league
commissioner will designate an official baseball for league play. This
will be the only baseball used in league games.
2. GAME
LENGTH, RUN-RULE, AND RAINOUTS
a. All games
are 9 innings unless:
1. A 10 run
discrepancy exists after 7 innings-or 15 after 5
2. Rain: 5
innings complete
3.
Darkness/Power Failure: game suspended
4. Double
Headers: 7 innings-10 run rule after 5 innings.
b. The league
office will make every effort to reschedule rainouts. Time, umpire
availability and the importance of the game will determine makeup
schedule.
3. TEAMS,
PLAYERS, AND LINEUPS
a. A player is
eligible to participate in league games on the date of his 18th
birthday. Special exemptions can be made for players 16-17 years of age
who are not covered by Little League or High School.
b. Team
rosters must be submitted to the league commissioner at least 48 hours
prior to opening day, including player fees and waiver forms. No player
may play in a game without the commissioner being notified at least 24
hours prior. All teams must carry no less than 13 paid players, no more
than 18. Any team whose roster has less than thirteen paid players must
supplement it from the wait list or recruit another player.
c. Prior to
the date of the draft, a new player (who has not played for an AAMBL
team for at least one full season.) is considered a free agent and may
join any team with the coach's consent.
d. Once a
player becomes a member of a team, his rights belong to that team and
may not change teams without the consent of both managers and the
league commissioner. However, any player who misses every game for one
or more full seasons is to be considered a free agent. A player is
considered a member of his team once both player and coach of a
particular team sign his player contract. Other circumstances may exist
in a player’s rights question that is not covered in this rulebook. The
league commissioner will have final say on when or if a player’s rights
are matched to a particular team/coach. Any type of player tampering
will not be tolerated.
e. Trading of
players is permitted. Any trade must have the approval of the
commissioner. The commissioner is responsible for making sure any
player movement is in the best interest of the league. Trading however
is not to be used as a vehicle to "beef up for the post season", but
rather as a method of resolving disputes or creating parity. No teams
may engage in trades predestined for reacquisition after the season.
f. All
players, prior to participating in a league game or practice, must have
a signed waiver form on file with the league. Birth certificates may be
required for players under 21.
g. Managers
are required to submit a copy of team’s lineup, complete with first and
last names, as well as uniform numbers to the opposing coach, plate
umpire and PA announcer at least 15 minutes prior to game time.
h. A manager
may bat as many players as he desires, with a minimum of 9. Batters may
not be skipped over or deleted, regardless of their batting position or
when he was entered into the game. A batter, of course, can be
substituted for.
i. A manager
may add batters to the bottom of the lineup at any time. As many as he
desires, but they may not be skipped later. They may be replaced. Only
starters may reenter the batting lineup once removed. However, their
replacement must see at least one plate appearance before being
removed. Each team has a batting and fielding lineup, which are
independent of each other. Players may play in either lineup or both.
Teams are required to report lineup changes prior to a substitute’s at
bat. Both the opposing coach and plate umpire need to be notified as
well as the PA announcer if present.
j. If a player
is forced to leave a game due to injury, or if a player is ejected, a
reserve player, not previously entered in the game as a hitter, must
hit in the batter's place. If no reserve is present, that spot becomes
an automatic out each time it comes up in the lineup.
k. A team must
have 9 of it’s own players for an official game. However, a team may
begin a game with 8 players, but a 9th player must arrive before
completion of the 5th inning. If no 9th player arrives by the end of
the fifth inning, the game is immediately forfeited to the team with
nine players. If neither team has nine players by the end of the fifth
inning, the game is considered "unofficial" and both teams are credited
with a loss.
l. Any team
that is forced to forfeit two games during a season, for any reason,
will be required to accept a player from the league’s wait list
immediately and prior to the team’s next game. If a team is repeatedly
short several players, the team will accept as many players as the
league deems necessary to avoid future forfeits.
m. All players
may be substituted for defensively at any time, without affecting the
player's offensive status in the lineup. A starter in the batting order
may be removed and a substitute may bat in his place at any point
during a game so long as the starter has had at least one plate
appearance. The starter may return to bat again, but only in his
original spot in the lineup, and only after his replacement has had at
least one plate appearance. The substitute may not bat again once he is
removed from the batting order. The starter may reenter only once
during the course of the game. The starter and his substitute are
locked into the same spot in the order and cannot bat anywhere else.
n. No player
may switch teams without the consent of both managers and the
commissioner. In the event a team disbands, the players are to be
placed on other teams by league management, if at all possible. League
discretion applies here.
4. PLAYER
BEHAVIOR AND TEAM RESPONSIBILITY
a. Alcohol is
strictly prohibited on all league grounds.
b. Umpires
have sole discretion to expel any player, manager or fan from the game.
Any ejected person or animal must leave the field promptly, including
the parking lot or adjacent grounds. He may not reappear until after
the game has ended and the umpires have left the grounds. The
commissioner will review all ejections and further disciplinary action
is possible.
c. Base
runners may not intentionally collide with fielders at any base or home
plate. It is the umpire's discretion to expel a player for initiating
contact with another player. All base runners must slide or give up
their right to a base path to avoid a collision. Catchers must allow
the runner access to the plate while awaiting a throw or applying a tag.
d. Each team
will be assigned mandatory field maintenance before and after each game.
5. COURTESY
RUNNERS
a. No courtesy runners are allowed
6. PITCHERS
a. No pitcher
may wear a batting glove or wristband, nor visible jewelry or any other
distracting apparel while on the mound.
b. If a
pitcher hits 3 batters in any one inning, or 5 in one game, he is
to be removed at that point.
c. There is no
regulation on how often a pitcher may pitch nor how many innings he may
pitch.
7. FIELDERS
a. Fielders
are not to decoy a catch where there is no strategic value. If a decoy
is detected, all runners advance one base. If the same fielder decoys
again, he is ejected pending league review. Decoying is referred to as
a false catch intended to make a player slide unnecessarily.
b. Glove sizes
for all fielders are defined by Major League Standards.
8. GENERAL
LEAGUE RULES
a. Any
protests must be lodged to the commissioner within 24 hours after the
protested game. The commissioner or head umpire will decide all
protests.
b. In order for a
player to be eligible for his team's playoffs, he must participate in at least one-third of his team's games (17 game season = 6). Injury exceptions can be considered as long as the player was on the roster for at least one-third of his team's games. However, for an injury exception, the player must still attend required number of team games in uniform.
c. Only
players in uniform are permitted to use league facilities. This
includes pregame and postgame warm-ups, etc. No team may allow fans,
sponsors or perspective players to enter field or dugout at any time
before, during, or after games. Players, current or former, are also
forbidden from field and dugouts unless in complete uniform.
d. Smoking is
strictly prohibited on playing fields and dugouts at all times.
9. CODE OF
CONDUCT-PROHIBITIONS
Managers and
players shall conduct themselves in a sportsmanlike manner at all
times. No one shall commit the following:
a. Lay a hand
upon, shove or strike an official.
b. Refuse to
abide by an umpire's decision.
c. Be guilty
of objectionable demonstrations of dissent at an official's decision.
d. Use
unnecessarily rough tactics in the play of a game against another
player.
e. Be guilty
of a physical or verbal attack as an aggressor upon any player,
manager, official or spectator before, during or after a game or other
league event.
f. Use foul
language during games. No foul language will be tolerated regardless of
who or what it is aimed at.
g. Possess or
consume alcoholic beverages on league grounds.
h. Be
insubordinate toward a coach, manager, or league official.
10. PENALTIES
a. Fines,
suspensions, expulsion and work detail are a few of the penalties that
the league commissioner may impose on any player, manager, fan or
volunteer found to be in contempt of the league's rules and regulations.
b. Since it is
virtually impossible to name all prohibitions and cover every
indiscretion possible, the league hereby reserves the right to impose
disciplinary and corrective measures on any action it deems detrimental
to the league's image or intentions, regardless of whether or not it is
outlined specifically in this rulebook.